Augmented Combat System

Playtesting Required

Initiative roll = 1d20 + proficiency bonus + DEX modifier + WIS modifier

A round lasts 6 seconds. Each round you have: A round has 6 turns. Each turn lasts 1 second. You may use your action, bonus action, and reaction at any point in time during any of the six turns.
 * 1 Action
 * 1 Bonus Action
 * 1 Reaction
 * Your characters can move a maximum of your movement speed divided by six per turn.
 * Taking the dash action multiplies your remaining movement by 2.


 * You cannot reach your maximum movement speed until the end of the sixth turn.